Game
Firedawgs
8 years ago

FireDawgs New Demo


We’re finally able to share our new version of FireDawgs!

It’s been through some redesigns in the past few months, we still have fires and dawgs but now we’ve also got

  • Power Ups – Super Hose, Speed & Health Boosts, Double Coins and X-Ray Vision

  • Natural Disasters – how will you handle navigating a lightning storm?

  • Bigger World – Can you find all the shortcuts?

  • Shiny New Controls – now more FPS-like

5d0b144b87a26.gif

FireDawgs is also rocking a new look, this is our final art style, although we’ve said that about a few of them. No, really, this one is final!
The game is a lot easier to understand as we’ve actually got menus, instructions and some feedback so you know what’s going on. It has come a long way from the first concept prototype, hope you like what you see! There’s finally some audio in too, we’re testing some sound effects and you can check out Kevin McLeod’s website to see where we got our music.

5d0b145a4c119.png

Thanks to everyone on GameJolt who’s played FireDawgs, the feedback and videos you’ve created have been so helpful!
I hope you try the new version and find it as enjoyable as we do! Thanks!

Thanks also for the great feedback from publishers including Gary Rowe of Green Man Gaming and Phil Elliot of Square Enix Collective, as well as testing sessions with Player Research, as part of NI Screen’s Assembler program.



3 comments

Loading...

Next up

Character Building

Friday Feeling, Get Outta My Way!

Game Plan

New Old Firedawgs

Experimenting With Building Styles - What Do You Think?

Colour & HUD Tests

Introducing DogGunnit (working title)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.