Game
One Night at Freddy Fazbear's (BETA)
10 months ago

First beta testing didnt go good. Needs AI rework.


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Cooking something.

Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.

Maybe make the game all filtered?

Previous work in debug

Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

Who invited this azzhole in here?

Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.

Fnaf 2 reimagined screenshots, just for practice in blender.