The first change of the update will be a counter to tell you how many attempts you have made, just though the game needed something to make players feel challenged in some way.
As a result of needing to keep the level loaded I remade the script for obstacle collisions so the game does not reload the whole level. Instead it freezes the ball in place, shows the box, waits a second, then the ball gets moved back and the box disabled. Everything seems to work fine, scripts just a little longer now ;)
Next up
New Models and New Obstacles!
Slightly new look for the menu
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
"Our work is never over" they said.
Demonstration of the spells and their effects :)!
a drawing I did because I was boredπͺ. But I love how it turned out.π
An infected room from the second part of Cybel ! Are you up for some cleansing?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....
Szayel Aporro Granz - Bleach










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