I manage to do lots of code in one day. Pretty good start.
Made the player controller and attacking(wich needs a little bit of extra setup). Enemy walking with random amount of time and idling too. Enemy health, take damage and health regeneraion too. I keeping it modular. Health, Mana, attack, take damage, walking, etc. Everything will have a dedicated script.

Next up
The first playable build is already available for download and play. However, a well-designed level is yet to be created.
Build Version 0.9.1 already available to download I started adding 3D models, VFX and shaders. I'm also introduced seeds, which you must collect them
Made a lot of progress in that game. Added clouds, Improved some enemies logic, added a pickup rotating animations and they are fully functional and effective as you can see on the video and added a dialogue box to represent character thoughts.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Family band complete!
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
0 comments