I manage to do lots of code in one day. Pretty good start.
Made the player controller and attacking(wich needs a little bit of extra setup). Enemy walking with random amount of time and idling too. Enemy health, take damage and health regeneraion too. I keeping it modular. Health, Mana, attack, take damage, walking, etc. Everything will have a dedicated script.

Next up
The first playable build is already available for download and play. However, a well-designed level is yet to be created.
Made a lot of progress in that game. Added clouds, Improved some enemies logic, added a pickup rotating animations and they are fully functional and effective as you can see on the video and added a dialogue box to represent character thoughts.
Build Version 0.9.1 already available to download I started adding 3D models, VFX and shaders. I'm also introduced seeds, which you must collect them
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game model🗿
Just a Pico sprite
Family band complete!











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