Here is a brief description of what's shown in the screenshot, and the overall nature of the "Fighting Style" system:
STYLE: The main focus of the system, which allows a character to shift between the 3 Main fighting styles (Tech, Martial Arts, and Freestyle), each with its own Skill types and animations.
ROLE: Secondary aspect of the system, which allows a character to either take the role of Brawler (DPS), Support, or Tank, each with a fixed set of ACTIVE Skills for the main 3 Fight Styles (Meaning that depending on the role, each Style will have a different moveset suited for the Role selected), while also affecting the base Stats of the Character.
RACE: Tertiary aspect of the system, which varies from character to character, as each has its own Race, with its own base stats and unique passive skills; therefore, it is the only aspect that can't be altered, UNLESS transformation is involved, and even then it will be a temporary change.
Next step is to start writing down the various default skills for the Fighting Styles, the Roles, and the Passives for each race. Still, we are very far from even the true start... currently, this is more a phase of setting the basis down to streamline the process once Development goes full force, once the assets are ready.
STAY TUNED FOR MORE UPDATES... Just not soon tho!
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