The first playable build is now available!
There are many changes from the private ones, but they don’t matter. Apart from one.
Basically the game was originaly going to be a HTML5 Game but I realised that would not work as the scope is getting bigger and HTML5 wouldn’t be able to handle it.
Next up
Revising Script! Whilst I’m waiting for my artist to finish Elliot’s artwork I decided I’d revise the script! This a snippet from the second half of the script.
Another preview! Here is the current progress on the new update! I’m a bit unhappy with the button placement so that may be changed.
New Logo! A whole new logo has been designed by the wonderful @pinkxsushi on Instagram! (Follow them!) The next build released for the game will contain this logo! Snazzy, Isn’t it! The next build will release within an hour! (I hope!)
Romano being salty preview.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shadow The Hedgehog X pixel art
Update 2.627
New challenges & new effects!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Path of Kami, running around the shrine area
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