So this is the first post and the first update. Many bugs have been crushed and the level has been altered slightly. Don’t know if the new level works but it should encourage the player to move a bit more. There are also a lot more sounds courtesy to Elijah Lucian (@elijahlucian
). Some small features include little ”+(score goes here)” that pops up when you kill someone to tell you how many points the kill was worth. There is a new scoring system which gives you points per kill, the points depend on how many weapons you have used prior to the kill. Previously it was simply* Kills weapons** used. This should encourage you to get new weapons instead of get more kills. The main new feature is a online leaderboard which shows your best online score along with your position compared to the best online score.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Levels' maps.
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










1 comment