The very first version of my 3d roguelike, running on my own engine developped in GLBasic, codenamed BlEng(Blarf-Engine). Many features are already present and many more will come in the following months. Currently many assets are being created for the game and randomizers for items, weapons, loot in general and encounters are being implemented. Test the game and report back with any bugs/comments. Thank you very much and enjoy!
Next up
Sound on!
"Endless Hero" #Backstage
#FreetoPlay #endlessrunner #comingsoon for #GooglePlay
Music by Algal the Bard: https://www.youtube.com/user/alvariu
Video by @ForatAldahme
"Endless Hero" #Backstage - CC Welcome!
#FreetoPlay #endlessrunner coming soon on #GooglePlay
Video by the awesome @ForatAldahme
#HappyEaster from All of Us in @Tenebra_Studios!
3d Model Prototypes These models are on their way to be textured and will soon appear on our dungeons! A big thank you to our modeller Ilias Petrogonas and our concept artist Elias Tsatsaris! Keep up the good work guys!
📢 #Staysafe and dance, dance, DANCE! 💃🎵
Wear a #mask people 😷
"Endless Hero" #FreetoPlay #endlessrunner #game
Coming soon on #GooglePlay
Video by the awesome @Forat_Aldahme
Come One, Come All!
Taste our latest overworld vertical slice! As always give us your opinions/feedback on features and performance!
Preliminary sketches Some preliminary sketches for the game, while we are deciding the look of the enemies and the general direction the game should take. All made by our talented Art Director Elias Tsatsaris.
Concept Art Colour and lighting test concept art from our art director Elias Tsatsaris! Keep it up Elias!
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