
First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)
Also shows off some of the enhanced entry area.
Next up
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Toy Mary looking for an audience.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
I guess so.
Apparently the old MA2 models still work!
A bohrok just followed me.
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.



















4 comments