3 months ago

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.




4 comments

Loading...

Next up

The Case of the Missing Cookies.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

It just keeps getting better and better.

Toy Mary looking for an audience.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

Game.

I'm speechless