Surprise! It is update time once again. This time, I'm backporting another better design decision from Carnage in Space: Crucible. Thank you, Crucible! The improved feature for today is the screen resolution.
Now, if you go into fullscreen (by pressing F11 or going into the Settings menu), the game should fill up your entire monitor without letterboxing, assuming it's neither an ancient CRT or an ultra-wide display.
I've also included the usual array of small bugfixes and other tweaks.
Enjoy!
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[SYSTEM] Reduced the screen height from 448 to 432 pixels, making the game run at 16:9 resolution. The game is no longer letterboxed and looks smoother when run fullscreen on a monitor with 16:9 resolution.
[MENU] Removed the legacy logon feature
[MENU] Pressing up on "Back" in the Extras menu would get the cursor stuck
[ENEMIES] The truck turrets in LVL5 no longer fire at point blank range
[ENEMIES] Slightly reduced the final boss's health, and slightly increased the health of its chaingun
[ENEMIES] Moledozer will shoot its bomb farther when you're standing right next to it
[GAMEPLAY] The regen accessory no longer works in the boss rush rest area
[LEVEL] Changed one platform in LVL1 from fall-through to solid
Next up
BOOM.
This is Crimson's final attack, Entropy Bomb.
This is what happens when Crimson runs out of patience and is done playing with you.
I'd wish you good luck, but I don't think that's going to help.
The poll is over, and Tuhrahkkkii is the winner!
With that, Crucible phase 2 has begun.
For more Carnage in Space news, I highly recommend you take a look over on the sequel's devlog:
There's more!
Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?
I'll give you a hint: More than this.
We haven't even seen his specials in play yet...
HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!
For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.
If you want to fight him, you're going to have a very, very bad time.
Wait, there's MORE???
...
Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!
But even that isn't the end...
Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.
These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.
Chapter 6 (K) is DONE! Kodon's story is nearly at a close.
A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.
I'm not sorry.
(So close to release! AAAH!)
IT'S HAPPENING.
The sequel to Ignition, Carnage in Space: Crucible, is releasing (in Early Access) on GameJolt and Steam on 6/9/23!
https://store.steampowered.com/app/1938110/Carnage_in_Space_Cruc…
I've been retouching several things in the game that could use a little more love before release.
Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.
Aaaaaaaaaaaaaaand we're still at it!
Special number 2: Javelin Fusillade.
That's quite a lot of javelins. And a lot of explosions. I don't think this guy is ever going to calm down.










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