Gerrick — The Forsaken Paladin
A former paladin of the Order of the Awakened Flame, Gerrick was shaped by hardship, loss, and war. Born in famine-stricken Lostwood, he was indoctrinated into faith by foreign priests and trained in holy war. Though knighted and decorated, a traumatic mission in the Timberline Wars shattered his belief in divine purpose. He abandoned the Order, becoming a lone ranger—driven by guilt, guided by a quiet need to protect. Haunted by failure but unwavering, Gerrick walks into the Tomb not as a believer, but as a man who won’t turn away from darkness.

Lila — The Ghost-Chaser
A cunning thief from the fog-bound port city of Kezmarin, Lila was raised on secrets and stories by her beloved uncle Taro, who vanished without a trace. When a mysterious compass urged her to “follow the stars,” she dedicated her life to unearthing forbidden lore and lost truths. Dreams of a voice and a hidden tomb pull her into a quest she doesn’t fully understand. Sharp, resourceful, and fiercely independent, she doesn’t trust easily—but the presence of a watchful ranger hints that fate has other plans. She won’t leave the Tomb until she finds what was taken.

Vizious — The Glyphmage of Grief
Once a prodigious scholar of arcane language, Vizious gave up everything after the mysterious disappearance of Seren, the only person who made him question the dogmas he lived by. Raised in the ancient city of Dol Marris by the cold, riddle-wrapped culture of the Archive Temple, he mastered glyph-magic and the power of language to shape reality. But when Seren vanished through a forbidden door, he abandoned name, status, and temple to seek her. Now, he walks the world quietly, driven by obsession and love, seeking an ending with meaning—perhaps in the Tomb that calls like a sentence unfinished.

The Player — The Reluctant Survivor
Raised on a dying farm and forged by war, the Player abandoned his home to escape a life that felt like a grave. He found bloodshed instead—rising from nameless soldier to commander, then to fugitive after the horrors of Everdawn Vale. Haunted and disillusioned, he became a thief seeking silence, not spoils. But dreams of a mysterious tomb, and a reunion with his war-brother Barbarian, call him back into the fire. He doesn’t speak of where he came from—but he moves forward, quietly carrying the weight of everything he left behind.
Barbarian — The Living Stone
A centaur of the ancient Wilderburrow Clan, Barbarian’s real name is lost to outsiders. Once Titus Storm-Walker, he left his sacred homeland to test whether tradition was wisdom or fear. In the world beyond, he became a legend—fighting for those who couldn’t fight for themselves, not for glory but for truth. He met the Player in war, bonded through survival, and parted ways after the moral collapse at Everdawn Vale. When visions of the Tomb began, he walked again—without hesitation. He says little, wears less, but when he speaks, mountains listen. He does not seek destiny. He seeks to bear the burden others cannot.

Each character in Xoru: Nightmare Wars is marked by loss, defined by their past, and drawn to the Tomb not for glory—but because something deep inside them refuses to turn away.
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