19 days ago

Five broken wanderers—Gerrick, Lila, Vizious, the Player, and Barbarian—are drawn to the Tomb by loss, guilt, and unanswered questions. Not heroes, but survivors, they face the dark not for glory, but because something within refuses to let them turn back


Gerrick — The Forsaken Paladin

A former paladin of the Order of the Awakened Flame, Gerrick was shaped by hardship, loss, and war. Born in famine-stricken Lostwood, he was indoctrinated into faith by foreign priests and trained in holy war. Though knighted and decorated, a traumatic mission in the Timberline Wars shattered his belief in divine purpose. He abandoned the Order, becoming a lone ranger—driven by guilt, guided by a quiet need to protect. Haunted by failure but unwavering, Gerrick walks into the Tomb not as a believer, but as a man who won’t turn away from darkness.

gerrick_center_face.png

Lila — The Ghost-Chaser

A cunning thief from the fog-bound port city of Kezmarin, Lila was raised on secrets and stories by her beloved uncle Taro, who vanished without a trace. When a mysterious compass urged her to “follow the stars,” she dedicated her life to unearthing forbidden lore and lost truths. Dreams of a voice and a hidden tomb pull her into a quest she doesn’t fully understand. Sharp, resourceful, and fiercely independent, she doesn’t trust easily—but the presence of a watchful ranger hints that fate has other plans. She won’t leave the Tomb until she finds what was taken.

lila_excited_talking.webp

Vizious — The Glyphmage of Grief

Once a prodigious scholar of arcane language, Vizious gave up everything after the mysterious disappearance of Seren, the only person who made him question the dogmas he lived by. Raised in the ancient city of Dol Marris by the cold, riddle-wrapped culture of the Archive Temple, he mastered glyph-magic and the power of language to shape reality. But when Seren vanished through a forbidden door, he abandoned name, status, and temple to seek her. Now, he walks the world quietly, driven by obsession and love, seeking an ending with meaning—perhaps in the Tomb that calls like a sentence unfinished.

vizious_center_face.png

The Player — The Reluctant Survivor

Raised on a dying farm and forged by war, the Player abandoned his home to escape a life that felt like a grave. He found bloodshed instead—rising from nameless soldier to commander, then to fugitive after the horrors of Everdawn Vale. Haunted and disillusioned, he became a thief seeking silence, not spoils. But dreams of a mysterious tomb, and a reunion with his war-brother Barbarian, call him back into the fire. He doesn’t speak of where he came from—but he moves forward, quietly carrying the weight of everything he left behind.


Barbarian — The Living Stone

A centaur of the ancient Wilderburrow Clan, Barbarian’s real name is lost to outsiders. Once Titus Storm-Walker, he left his sacred homeland to test whether tradition was wisdom or fear. In the world beyond, he became a legend—fighting for those who couldn’t fight for themselves, not for glory but for truth. He met the Player in war, bonded through survival, and parted ways after the moral collapse at Everdawn Vale. When visions of the Tomb began, he walked again—without hesitation. He says little, wears less, but when he speaks, mountains listen. He does not seek destiny. He seeks to bear the burden others cannot.

barbarian_welcoming.webp

Each character in Xoru: Nightmare Wars is marked by loss, defined by their past, and drawn to the Tomb not for glory—but because something deep inside them refuses to turn away.



0 comments

Loading...

Next up

Moraduum: The Dreamweaver’s Shadow follows a cosmic struggle between the Dreamweaver and his cast-off shadow, Moraduum. One preserves memory, the other seeks oblivion. Their conflict tests will, identity, and the cost of enduring truth.

The Dreamweaver’s Tomb isn’t a legend. It’s a scar. A place where the wall between what’s real and what’s waiting wears thin.

But someone knows better.

And when they stop holding the line—

The world won’t collapse all at once.

It’ll just begin to forget.

The Shape of Xoru is a dark, mythic exploration of a fractured world haunted by the remnants of dreams and nightmares. Once unified by peace and meaning, Xoru is now torn by a mysterious rift between two realms.

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Have a good Boi

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I worked so hard to get all four of them to the end safely, but then...