Game
Five Nights at Treasure Island / FNaTI: Mickey's HorrorNight Survival

2 months ago

Five Nights at Treasure Island Mickey's HorrorNight Survival: "Optimization" Update


Hi everyone, hopefully everyone has a good Saturday, I could like to announce a brand new update that will release alongside the next wave update, that being the "optimization" update, here's the list of what will this update bring:

  • A rework of the attacking aggro of the characters, now having less complicated system and more freedom, on top of a recode for the jumpscare events so glitches can't occur

  • More organized graphics so the game uses less resources

  • No more fluff in the office

  • The flickering will be gone as a feature entirely

The next updates will try to get the game represent as much as possible from the old vibes that Five Nights at Treasure Island gave, and at the same time, to make the game more enjoyable without any issues, I don't know if in the future the game will require more optimization, so, in the meantime, consider this the only optimization patch until I said otherwise.

Look forward for the next wake update, as , I'll focus on that right now before continuing with other projects.

Post-Edit before devlog release:
Btw, you might have notice the thumbnail and header change, well, with the new wave coming in, a new set of thumbnail and header were made for the occasion, the previous ones were based on how Markiplier format his thumbnails, for this one, you gotta figure it out ;)



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