Game
Belgrad: Y2K
6 years ago

Fixed a few bugs on Belgrad: Y2K. Thanks, Dark Bloodbane.




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What did I say? (Monorail!)

What's it called? (Monorail!)

That's right, Monorail!

(Monorail. Monorail. Monorail.)

Not the most important detail, but it gives the city a little more life.

When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.

I'm gonna give this game an animated billboard.

Yes it IS unusually low-res, just like real billboards.

Mr. Redford, the bald guy, is a lawyer and co-owner of WarrenWorks, a tech giant.

Samantha is a doctor (not a nurse) and Timmy's godmother.

Little Timmy is the last surviving Warren.

The Warrens owned Pinafore, and she took care of their summer home.

You know how some anime shows like to turn characters into chibis for over-the-top reactions?

Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.

Not the most mindblowing thing I've done so far, but I wanted to try it out.

That frizzy hair is easier to draw by hand than in pixel art.

While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.

Two screenshots.