Next up
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
I'm Making a Doom Mod Using the Sourcecode of Metadoom
Games already looking better than the OG
Giving You all a screenshot
He can Not Sense has no Sense
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
The Models
I don't think he's supposed to be here
The Enemies So Far, Some have been redesigned from the original MetaDoom
The Cutscene










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