Game
Great Syphon - part 1 : Ship Builder
7 years ago

Flipping sprites introduced and small fixes

Now ship parts can be flipped by (I/U) and saved with F2 (loaded with F3). Small fixes for more precise sprite selection and file version checking.




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Menu inertia Added menu inertia to more polished work (as seen in material design) Hulls now integrated into editor field and cannot move

Editor for ships brings to life (someway)

Loading screen introduced

Ship modules now has energy cost and shows it As seen in image - ship part displays energy cost. It will be used in game rules

Hull changing introduced Now hulls can be changed by buttons

Virtual buttons added After tinkering around decided to show on screen controls for ease of use (and shorten memory usage) of game by player

Template ship shown for reference

Game modes can be changed: sandbox and manager Now you can change mode - sandbox where you can place as many as wishes to. And manager when energy resource is constrained.

Added virtual buttons for depth up/down (already has it as keyboard) For better ui added virtual buttons for depth management Now mouse also can be used to manage depth

Menu of ship parts introduced Now you can move ship parts menu up/down and detach it to use in editor