Changelog:
- Shadow Cat has been added!
- Difficulty levels have been added, "Easy" and "Hard!"
- A secret night with Monstergami only has been added... I won't spoil it for you. ;)
- Completing a challenge on "Easy" difficulty earns a red star, and beating one on "Hard" difficulty earns a purple one!
- On "Easy" difficulty, if you are precise enough, characters can skip their secondary room phases and immediately leave, just like the OG game! This applies to: Rat, Cat, Shadow Rat, Vinnie.
- Clicking on the menu's stars will automatically preset the challenge it earns.
- The 6AM screen has been updated to show stats.
- Perspective from v1.0 of this game has been reintroduced as a toggle.
- All toggleable settings have been visually reworked to be in the bottom-right corner of the menu.
- Menu UI has generally been updated.
- Vinnie has been slightly nerfed; his head timers are slightly longer, and he only does 9 spins per room phase instead of 10.
- Shadow Vinnie's 5AM phase has been nerfed.
- Shadow Vinnie's jumpscare has been remade.
- Trying to restart during a jumpscare will que the restart for after the jumpscare has finished playing.
It has been a wild ride developing this game for you all. While v1.0 of this game was still better than the OG FNaC3, its jank pales in comparison to what the game is now. The game is now overloaded with content, just like it deserves, and the learning experience along the way has lead to some of the best FNaF gameplay I've ever made!
As far as I know, this is the absolute end for this CN, as well as FNaC 1's. I am completely content with both of them... there is nothing more for me to do! FNaC 2 CN v3.0 is maybe possible, but besides that, we've reached the end of our journey with making the FNaC games, but better.
For those that don't know my current situation, this is also the last FNaF-related content I will make for a very long time. Thank you all again, and enjoy!
~ Mr. Manatee
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