Game
One Night at Freddy Fazbear's (BETA)
10 months ago

FNAF 1 original is depended on RNG based mechanics which personally scares me and many fans alike. I'm not going to change that heavily. Game will mostly play the same but few small things that I did change, greatly impacted the experience of this game.


2
2
2
2
1
1
1
1
1
1
1


16 comments

Loading...

Next up

Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.

Who invited this azzhole in here?

Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA

Another quick camera animation in Ps1 style, Still learning the basics of animation since i just got alittle more time for it.

Came back from work to work in Blender again. What have you been modeling lately?

Previous work in debug

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Whiskers Scene remade in PS1 style, dynamic short animation.

Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

Cooking something.