Game
FNaF Multiplayer: Forgotten Pizzeria
4 years ago

FNaF: FP v4.1.0 overview and changelog (article):


Overview:

This version solves some of the burning balancing issues I have been aware of but wasn't really yet ready to get rid of. This version will make the overall pacing of the game way better, and make it feel way more dynamic.

General:

- mapgen rework (the party zone's map is now smaller, a good bit of the special rooms now have two exits, too long corridors that unknowingly lead to dead ends shouldn't spawn anymore)
- new balance setting letting you decide whether you want the round to instantly end after the first nightguard successfully leaves (or not, as previously)
- Chica's max footstep hearability distance was notably lowered, and the max distance at which she sees people was broadened by a very small value.
- A broadcast system is now implemented, which lets me send global messages to all players without having to update the game. This also brings me a possibility to auto-disable this and every following version, when a newer one comes out.
- All balance presets got changed to abide by the new map's balancing.

Bugfixes:

- When an animatronic scores a hit at a distance near to maximum allowed, a server may deduct that the nightguard's server position was already further away, and won't accept the kill. That's all fine and nice except said animatronic will still play the jumpscare sound, resulting in it being often played 3-4 times before one of the hits gets accepted. -fixed

- Spectating Chica may take away the ability to see other people when you switch out of her specific vision and start spectating other people's perspectives. -fixed

- Task list doesn't always hand out a "finished" stamp after finishing a task. -fixed

- If you were an animatronic that finished the round by killing the last person in the previous round, there's a chance that spectating the same animatronic later on will yield the vision being permanently in an excessive left-right movement state (the one you get after the kills for a short period of time) -fixed.

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FNaF: FP v8.0 releases! Read the patchnotes in-game. The auto-updater may fail partially -> you'll get a 'temp' folder and that contains the newest version. Gamejolt servers are still kinda down... So you can only rely on the auto-updater for now.

A lot of you wanted this and it's finally coming soon! Once changed, you'll be able to click your Q once and your voice transmission will stay on (until you click it again). Each playes chooses for themselves whether they'd like this enabled.

FNaF Multiplayer: Forgotten Pizzeria: Upcoming Freddy's Torreador March ability rework (click 'read more' to get to know all about it!)

A guide to getting v8.0 running (updated for v8.0.1): - Start the autoupdater on v7.0.2 (currently gamejolt-downloadable) - Launch once it updates. Once gamejolt fixes their servers, 8.0 will become downloadable directly from here.

A sneaky peeky at what's to come to FNaF Forgotten Pizzeria Multiplayer soon enough

I've learned a lot over the course of Forgotten Pizzeria's development.

And yes, this post means update soon (-ish).

Not a lot of features- but better network & CPU performance via implementation of the MVVM programming pattern.

TLDR; game run faster soon

People at Gamejolt have fixed the build upload server. The latest release of FP (v8.0.1) can now be downloaded directly! Hope you enjoy the new voicechat, sound design & mechanics! Join the game's Discord server to chat with us if you're not there yet!

v8.0.1 Fixed a few issues with the main release. Gamejolt build upload servers are still dead, so your best bet is the autoupdater, or a download from this link: [removed, no longer relevant]

Release of FP v8.0 in half an hour! See you there!

Forgotten Pizzeria v8.0 will release to Gamejolt in 7 days!

Stable, immersive, balanced, scary and fun like never before.

Cannot wait to get this fully out of the oven!

See ya soon!