6 years ago

FNaF : MCE [New Build] 12.5.19


Since I last talked a bout the mobile version, I mentioned I was starting work on a new build of FNaF : MCE just for the fact the PC version wouldn't run well on android at all.

So far (according to the image above), we've made some good progress on getting the game ready for release! While we aren't there yet, we can confirm that it is running much better than before! (Shorter Loading Times, Less Memory usage.

Hopefully, within a week I should have some people testing the new version so I can fix bugs/glitches with the AI before adding anything else!



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After several days of work, I decided to post a screenshot comparing the first prototype of Pixel:Core to the current version! Needless to say, it looks a lot better now

TOMORROW - 12:00PM EST [BIG ANNOUNCEMENT]

11.28.19 - Wounded Tempest : Mage Adventures - New Placeholders Pixel Art

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria