Game
FNaF Save Editor 2.0

3 years ago

FNAF Save Editor 2.0 Released!


Made in 4 days in C#, with massive compatibility support and Github hosted editors, FNAF Save Editor 2.0 is now here for use by YOU! (no one else)

So, what does this massive overhaul entail?
1. No more cringy CTF caused Anti Virus trips! Now only the cringiest of cringe anti-viruses should murder this save editor!
2. Massive design overhaul! While not perfect, it's a massive improvement from the old one. The new design allows modular brand new save editors!
3. Stability!!! My biggest hatred with the 1.0 Save Editor was that it was never very reliable, most of the times it just did not function. Now, with my custom made Ini reader/writer, it probably wont break!

Now with all good things, there are downsides.
We had to drop freezing save files and support for Clickteam Remasters. Along with that, any timer values (ex. 6:31) currently do not work. That being said, all 3 may come at a later date, but they're not priorities.

That's all for now! As always, if you want to make a save editor or request one to be made, there are links in the description for those. Also, let me know if you have any issues! Keep in mind this version does require you to install .NET 6.0, and if you don't see that bolded in the description, I will not respond to your comment.

ByeBye - Yunivers



31 comments

Loading...

Next up

Oh, well, isn't that fun? (Coming Soon)

Gamejolt API Extension Released!

I love this

Happy Easter from the POPGOES team!

Art by JennyKai31

You know what I hate more than Emil making bullshit save values? The Lego FNaF team making it so you cannot share save files. Luckily, I exist.

JOLLY ANNIVERSARY EDITION POSTER:

đź‘€

Turned off "Pay what you want" for the Gamejolt API Extension bc after an over a year long fight with support, I still don't have access to the money supporters have given me. This website is a shitshow, support me on Github! https://github.com/sponsors/AITYunivers

I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn

Been cooking up a new decompiler, it's peak. Here's me decompiling and running Bondee's Barnyard Download: https://github.com/AITYunivers/NebulaFD