Hello everyone! After a long period of silence I'm excited to announce that FNAF TD has gotten another long awaited update.
I'll try to keep this devlog short, since there is quite a lot to talk about. If you would like to see the full changelog, it is at the bottom of the post.
Maps
Let's start off with the biggest addition. At long last different maps have been added to the game. Not only do they visually look different, but they also change up gameplay.
Maps can have 1-3 lanes that the enemies can come from, obviously more lanes, the more difficult it is. At the moment there are 5 maps, however I plan to expand this number in the future.
New Gamemodes
There are 2 new gamemodes, Rush Mode and Nightmare.
In Rush mode a new round will start every 15 seconds with no delay in between making it quite challenging. This mode is based off the original 0.1 version of the game where new waves would start every 10 seconds.
Nightmare mode, as the name suggests, is extremely difficult. Enemies hit twice as hard, are faster and have more health. This is by far, the hardest challenge in the game.
Also, your high-score for each gamemode is now tracked and you can submit those scores to the scoreboards!
New Tower
Everyone please welcome, The Fan!
Finally, one of the most iconic FNAF object is now a tower in the game. The Fan will shoot high-powered compressed air towards the mouse pointer. Upgrading it will make it do more damage and will increase it's firerate.
UI Change
The in-game UI has been changed to be more minimalistic and take up less space.
The old one put too much emphasis on generally unimportant information, so now the UI is much smaller, but still provides you with all the information you need.
The game's logo has also been changed, since I felt that the old one didn't fit the game very well. The new one has much less clutter and is clear and straight to the point.
Other Noteworthy Changes
Since there were so many changes and addition this update that I can't put into it's own category, I figured I'd highlight some of the more important ones.
There is now a fast-forward button that speeds up the game by 2x.
The Flashlight has recieved a new sprites, since the old ones are severely outdated.
The Cake now shoots towards enemy spawnpoints instead of 3 pre-determined directions.
There is now a hotkey for upgrading towers. Simply put your mouse over a tower and click the Middle Mouse Button.
The Pause menu now contains game and audio settings which can be changed on the fly.
The Game now has a Windows 32-bit, 64-bit and Linux build
And many, many more. If you would like to read the full changelog, it is at the bottom of the post.
The Future
Before saying anything I must reiterate that I am a solo indie game developer that works on this in his spare time, and unfortunately I don't always have it. Life has recently been taking priority and it will stay like that for the foreseeable future. Updates on the game might slow down severly, however that doesn't mean I will stop working on it.
At the moment, I am planning to release the game on other platforms, however this is also still an uncertainty. Please be on the lookout for more info on this and stay tuned!
Good luck and Have fun!
Thank you to everyone who has supported the game. This might be one of the biggest updates the game has recieved. Go download and play it now and tell me what you think!
Changelog
Added 5 unique maps
Added Nightmare mode
Added Rush Mode
Added The Fan (new tower)
Added a fast forward button
Added a hotkey for upgrading towers (Hover over a tower and press the middle mouse button)
Added game and audio settings to the in-game pause menu
Added a transition animation when going from the game to the main menu
Added a "Don't show again" button to the warning screen making it skipable at startup
Added a scrolling animation to the background in the Blueprints
Added a "Are you sure you want to quit?" screen when pressing the quit button
Added a "quot; symbol next to the money text
Added a background to the scoreboards scene
Added an "Insufficient Funds" popup when attempting to buy a tower without enough money
Changed the way the Cake works (It will now shoot towards the enemy spawnpoints every couple of seconds)
Changed Flashlight sprite
Changed the look of tower, enemy and powerup descriptions in the Blueprints
Changed scanlines into a static image instead of a shader
Changed settings toggle icons
Changed settings button selection tint to red
Changed the look of the settings tabs
Changed the look of the tower and powerup tooltips
Changed bullet sprite look
Changed game logo
Chaned game logo animation on the main menu
Changed UI design in-game
Changed font of gamemode indicator
Changed the look of the credits
Optimized Powerups
Optimized Enemies
Upgraded from Unity 2020 to Unity 2021
Health bar can no longer go below zero
Loading between scenes is now faster
Scores are now individually saved for every gamemode
Fixed Cupcake sprite size in the Blueprints
Fixed bug where enemies sometimes spawn in the middle of the screen
Fixed scoreboard menu scrolling down when refreshing it
Fixed bug where towers can sometimes still be placed outside the bounds of the map
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