From the very beginning, FNAF: The First Ones was designed as a game intentionally similar to the early FNAF titles — as if it was made by Scott himself.
The visuals and location design were created in the spirit of FNAF 1, but set in Fredbear’s Family Diner.
The minigames strictly follow the visual rules of the original FNAF minigames.
But recently, I started thinking…
What if the fact that this game feels like a “cancelled FNAF that could have existed” became a meta story?
A story about a lost FNAF game — one that could have been released, but never was.
What is “old FNAF”?
It’s not just the games themselves. It’s the ScottGames teasers, the trailers, Scott’s Steam posts.
Remember the moment when ScottGames.com and FNAFWorld.com were communicating with each other, clarifying the story of FNAF?
That happened only once, and only on those sites. Nowhere else.
The only place where this lore still exists is in archives.
FNAF is not just the game universe — it’s everything that happened around it:
the teasers, the trailers, the hidden messages in Scott’s website code.
And I want to immerse you not just in “old FNAF”,
but in the FNAF 2015 era —
when ScottGames existed,
when trailers mattered,
when there was something we no longer have today.
From this moment on, this game becomes more than just a fan game.
Welcome to 2015
















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