Nah, nah, jk x) I meant Checkmated.
Anyways, i´ll go back to the review:
First off we find ourselves in the skin of Mark Woods, whose duty is to watch over the animatronics
and of course, get trought the week. The game has 7 nights, 6 main ones (the 6th one being the custom night) and a 7th one which you can access via the main menu after beating the 4/20 mode. Not gonna tell anymore than that lore wise cuzmeanwhile they´re watching youspoily spoily!
Let´s go to the gameplay now. At the start we have a mini partial free roam section to move around until you reach the elevator and finally reaching your office for your first shift meanwhile Darrel (The phone guy, which is me btw :D!) gives you the directions for the rest of the nights. In a nutshell, the gameplay divides into an office section and a post night section which is also partial free roam! The post night section consists in looking for parts in order to start repairing a generator in order to beat that section, but there are some threats on the way that will make it harder for you to find all of those parts. That part was cool and all that, but it felt kinda repetitive for me cuz well, it´s practically the same thing, althought a lil´ bit of fresh air after the shifts which they become a real hell overtime, specially if we are talking about the max mode (Dang, that thing obliterated me), but luckily it is pretty much doable and it´s not RNG based
The models (map and animatronics) are really good! Every single one of those felt very inmerssive
Not to mention the soundtrack and all the sound effects, they´re not eargasm, but I don´t have to put bleach in my ear lul
Anyways, le final rate for meh is 8,5/10: It´s a really good and fresh fnaf fangame overall, but I felt like I was replaying the same part all over again, mainly bc of the post shift sections. But I understand how an ordeal it is to vary mechanic wise
Oki, that´s all
Peace out
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