Story (skip):
The year is 2024. Nicholas SMITH (NOT MY OC NICHOLAS DANIELS, THESE ARE TWO DIFFERENT PEOPLE), after getting terrorized in his ‘dream coma’, ran to the HCC warehouse. He decided to end his torment by going inside the Beta Katz suit, knowing that the Beta Animatronics weren’t made to be worn. He was crushed to bits inside of it.
HCC was working on creating animatronics for their future locations, but upon their best Robotic Designer being found dead, they decided to pause development of the robots, and place the suit into a crate.
The previous Henry’s locations were being searched, needing HCC artifacts for historical and nostalgic purposes. They were shipped to the warehouse for the Warehouses’ Tour!
The ghosts of the previous murdered Toons came to haunt the warehouse, possessing the 3 Beta Animatronics, and other items. Kevin Richardson and Ian Hartsfield (previous Henry’s night guards) decide to work together to investigate the companies secrets for vengeance…
Guide:
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Night 1: This night lasts six in game hours like all the others, except, this one’s hours are 40 seconds each, making it the shortest night. The first five nights have ‘text messages’ explaining what to do, so I’ll discuss how to beat the game without all the extra BS.
The only threats are The Legless and NickCat. Don’t look at The Legless in the cameras, either switch the cam, or lower the monitor. Keep an eye on NickCat and pay attention to sound cues. If he gets in a vent, seal it, and turn the fan off once he leaves. If he gets in CAM 1, and after that you hear a ‘glitchy’ sound, turn the lights off. Errors can’t happen on this night.
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Night 2: No new threats are added, it’s basically a more challenging version that Night 1. There is a phantom called The Monstrous, but he has a rare chance of coming up. He will spawn on the opposite side of the office when you lower a screen (if you lower the panel, spawns on right side, lower the cams, spawn on left). Don’t turn to him or else he’ll give a ventilation errors. Errors happen on this night, so use things sparingly.
The Eyeless also shows up in CAM 14, the music room. If he pops out the box, or if you see a blue flashing icon, switch the song in the music room using number keys 1-4. Also keep the music box wound up to avoid death.
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Night 3:
Things start to pop off, and your systems will break more often. A new threat is here, and he’s called Henry.EXE. He’s a computer virus that will spawn Phantom Henry if his action is completed. A pop up spawns, and a bars come up until seven are there. Once they are, you die. Each bar takes 8 seconds to finish coming up, so Henry will take 56 seconds to attack when activated. When he’s on seven bars, and about more than 3 seconds has passed, turn the lights off immediately and wait until he leaves.
The Painful can come up, and is basically a copy of Phantom Freddy from FNAF 3. Avoid staying off a screen for too long if he is at the window.
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Night 4:
Beta Chirp comes out. This is the hardest night because of the errors. Beta Chirp roams around and is a copy of NickCat basically. However, when he’s enters the office, you must turn your light on using the control key and hold it in his eyes. After 3 hits, he runs off.
The Broken can come in CAM 6. Avoid looking for too long or else he gives a ventilation error. If you trigger his attack, he camps CAM 6 for the rest of the night, making checking it, DEADLY.
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Night 5:
Nights become easier after this point. Why? Well, ventilation and video errors CANNOT OCCUR AT ALL. Also, NickCat is unable to enter vents. If he does, don’t worry about it. He will IMMEDIATELY get out. Beta Chirp still can though, but he’s not as deadly if he gets through.
The main character you must worry about is Beta Henry. He has two phases in THE WRECKAGE HALL before teleporting to a random camera between CAMS 1-8. On rare occurrences, he can come in CAM 12. Search these cameras until you find him. Once you do, shock him.
Ventilation errors can happen if a phantom attacks. Even though they are supposedly disabled.
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Night 6 is a copy of Night 5, just harder.
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MAX MODE and other CUSTOM NIGHT CHALLENGES: Use previous strategies depending on who is set on ‘active’ in your customization.
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Night 8:
This Night is the easiest, though most different. You are in the Storage Room since the power in the building had went out. Only the betas and NickCat are after you. NickCat sits in the room with you. If he activates, DON’T do anything or else he’ll sense your movement. Don’t go on your radar monitor, use the flashlight, nor turn around, nor recharge your power until he goes back to sleep. You have to recharge your power to 100 to continue on.
In the radar monitor, Beta Henry is represented as a red danger sign and Beta Chirp is an orange one. Click a zone to set where you wanna play audio in. Afterwards, click the play audio button. There’s a 1/7 chance the audio fails, so be careful. Don’t let Beta Henry get in the room. He immediately kills you. You must lure him around the map using the audio. Beta Chirp follows the audio, but he won’t kill you when he comes in. Use the flashlight to get him out. Don’t let your Exposure reach 100.
After you beat the night, you must use the axe and destroy the three when they jumpscare you (click on them to do so). The axe lacks an animation.
There you have it! An instruction manual for the fourth installment! Any other minor details I’ve missed are mentioned in the game already.












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