Game
Observation at Freddy's: Missing Location
8 months ago

For anyone curious, here's the design document for the game (with story removed, of course). I also wanted to share the original outline for the game, before I even thought to add Observation Duty mechanics!
Design Doc: https://docs.google.com/document/d/1kUU_Dq1yq7BYDxwGiSvKsdF-oxGe2gKizNChPGwvPb4/edit?usp=sharing


FNAF 1

  • Lights cannot be used when door is down

    • If an animatronic is at your door and you open it, you get jumpscared

      • Briefly show animatronic hand stopping the door from closing

    • You need to check the cameras and find the animatronic that was at your door to be certain they aren’t still there

  • New Freddy Behavior

    • Roams the entirety of the pizzeria

    • Can attack the player by either appearing in the doorway, or my attacking within 2 cams of the player

    • Freddy will laugh anytime he moves, except for when he’s about to attack

      • Player needs to check the light to find him in the doorway

      • Player needs to check if he’s moved from his last position. If he has, and he didn’t laugh while doing it, he’s going to attack.

        • Shut the nearest door until he laughs again

      • Makes it important to keep track of freddy, because if you don’t know his last location, you won’t know if he’s doing a silent movement

  • Foxy’s activity is based on how long he’s looked at

    • For every stage, he has an invisible meter that slowly builds. If the meter fills, he progresses to the next stage. While the player is looking, foxy’s meter decreases, but he’ll never regress stages. 

    • Power taken from door bang is the same every time, ~8%.

    • Can come for either door, need to look at the hallway cam to determine the door. 

  • Add additional building pathways that don’t have cameras

    • Allows there to be more uncertainty about where the animatronics are

  • Remove the doors not working before jumpscares

    • Once you know it means death, it removes any scare from jumpscare

    • Instead, briefly show them in the doorway before jumpscare

  • Remove camera stalling

  • Camera takes more power, but only when you flip it up. Encourages the player to use cameras less frequently, but to stay in cameras for longer once opened

  • If Golden Freddy appears on a camera, change to a different camera or close cams



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If you’re curious, you can play the launch version of Observation at Freddy’s here: https://www.dropbox.com/scl/fi/jvr9ah89rlw2ofiqzb9tn/observation…

I’m honestly a bit embarrassed by it now, View Pizzeria didn’t even come until a week later. You’ve been warned!

Performance version for Observation at Freddy's is out! Hopefully almost any laptop/PC can play the game now. There's also a small update for bug fixes and an additional dev call, but not from me!

For anyone who can’t play the game for performance reasons, I’ll be adding an unlit version soon! Should be way more performant, though obviously at the cost of looks.

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At 1:45 CST, I'll be doing an interview for the Vortex Charity Stream! Followed by another segment of Observation at Freddy's Vortex version, if you missed it a couple days ago. Donate if you want it to be publicly released, we haven't reached the goal!

Soon... Return to Observation at Freddy's... (Audio only teaser)