Next up
Due to various technical and optimization issues I have had to cancel FNaF GB, at least for the time being.
As a final goodbye, I have published the latest (UNSTABLE) build, which includes all animatronics, nights, and custom night.
Here's a sneak peek at some of the camera views that will appear in the v.0.9.5 demo!
Due to the earliness of development, there's not much to show off yet, but it felt right to announce it today.
FEATURES:
Rewritten Story
Redone 16-bit Graphics
New Battle Features
New Enemies
New Music
*Dog
Three??? Floors
Skeleton Horse
:)
Much like everyone's favorite rabbit-themed serial killer, FNaF GB is back, and in green!
For now, you can play the nights 1 & 2 demo, but expect the full release within 2025!
Also, the full beta will be playable at this weekend's Midwest Gaming Classic!
After not being able to work on FNaF Gameboy for about a month, I'm now back to work!
Expect a new demo featuring the first three nights (and lots of improvements) in a month or so...
FNaF GB's camera system has gotten a major overhaul! Expect improved performance and visuals in the next update!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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