4 years ago

For anyone wondering what my pfp is, it's one of these renders. They all come from a game I made https://scratch.mit.edu/projects/536888590/

Feedback is more than welcome

The screenshots are on the highest in-game quality which needs to be manually activated.




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Next up

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

SGI-STRIKE REMASTERED - WEAPON DEMO

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!

First Shockwave 2 project ever has been remade.

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

Low pass

Death animations and blue torch.

More sound design experiments

Headphones recommended