Next up
Ok, I just started playing Spooky's Jumpscare Mansion & I already got the spoopy cardboard guy variant not even 10 rooms in. Incredible.
I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.
Villains Wiki moment
(actual article from that wiki, btw - this is a character from SML... I am just as confused & baffled as everyone else)
If anyone's wondering: Nope, I won't release any demo for it. Not that I'm some toxic bastard, I just think that people can wait for it, because developing this game isn't too slow for me... Which does not mean I'm rushing it btw.
Hey, anyone remembers the Drawkill animatronics? These creepy stylized versions of the FNaF 1 cast? The SFM animations by that one YT user featuring these frea- I mea: scary fellas are permanently etched into my memory.
...yeah, I feel like this game's release date may or may not be somewhere after October. Sorry about that, but my IRL stuff are my IRL stuff & can sting me in many unwanted ways...
le Howard room :3 my beloved sjsm easter egg thing (I thinkuess)
If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.
Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.
(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)
Oh no.
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