Game
this spider can't walk yet
4 years ago

for february, i need something to do, and the positive reception ive gotten for this seems like a good reason to make more AI progress.

mainly i'll be adding more scenarios/bots




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the #godot dev team are sadly a bunch of cucks.

the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.

reveal screenshots

coming soon: 2020 or earlier

if i have to, id rather cease working and publishing my online works under this name then deal with government censorship.

#canada #censorship #youtube #bitchute #livestreaming

ALPHA 0.0.1 OUT NOW

currently lacks saving and loading, but otherwise working.

limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

more to come of this in the future. one of my existing projects has gotten a revive and a nice MSDOS coat of paint. this will probably end up being one of my most extensive projects sometime eventually. i have big plans for this.

work begins on the spaceflight gameplay.

#strategy #scifi #textadventure #rpg #4X

despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD

it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.