
For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1
Next up
Random image of the thing that will stalk you in level one. Also looking for a 3D modeler to help with enemy models. ( As the one I made of this design is actually terrible )
the announcement is that a teaser trailer for demo 3 has been submitted to the upcoming EXE DIRECT. not quite sure if it will be included, but fingers crossed.
( Also image gives a little bit of what to expect from the teaser )
Oh yeah. This game exists. ( Small video of a WIP for Ver 2, also I don't know the minimum system requirements, but it will be recommended to have a RTX 5070 for the best visuals ) Also development moved to Unreal Engine 5.6
Progressing very slowly. Also here are a few comparisons of the current stuff with the updated stuff that the tails demo will include.
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Out of context image from the start of the Tails part
Fine, here are screenshots from demo 3.
Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards
Ok something is wrong here.
Project Immortality Final Demo Teaser.
( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )
Tomorrow










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