Game
Tales of Alurium
4 years ago

For now, the menuing is done, and I'm back to working on the games cutscene. After that, all I have left is the cutscene music, and I can (finally) show you all what I've have in the works concerning it. Thank you for your support! #gamedev #indiedev




0 comments

Loading...

Next up

A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-…), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign

The battle system is pretty much at a point where I can afford to take a break from it (for now, since it's actually playable), which means it's time for the first battle of the game - a boss battle with a VERY pissed off demoness! #gamedev #pixelart

I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign

I finished it up a while back, but items can now be used in battle. Why's the item brighter than the rest of the screen? I'm trying to fix that, but it's not exactly obvious to me how I can make it blend in easily #gamedev #indiedev #pixelart #videogames

This animation... took me way too long to make.

Proportions are "fun"! #gamedev #indiedev #picelart #videogames

New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign

The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign

So I originally wanted to make this little guy fully bipedal, but visualizing that in my head... It wouldn't have looked good at all. So I just stuck with the quadrepedal walk instead. #gamedev #indiedev #pixelart #videogamedesign #videogames