So basically I made an INI file. Basically, the system I have now saves your frame to the ini file then when you click load it takes your frame from the ini file and puts you into the frame of the level you saved your progress to. Yeah, this is the first Ease game where you can save your progress!
Next up
The Countess Concept.
Experimenting with a trail effect
August Devlog
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
Another Ease 6 level sneakpeek
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31
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Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
Winston the Lizard concept (Yes, that's his name). This one is definitely going to be tweaked, I know it can be improved.
Based on a superhero created by @Vanouper, "The Speedman" (An adaptation of the original Speedman story) will be coming sometime this spring https://gamejolt.com/games/speedman/890055










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