So basically I made an INI file. Basically, the system I have now saves your frame to the ini file then when you click load it takes your frame from the ini file and puts you into the frame of the level you saved your progress to. Yeah, this is the first Ease game where you can save your progress!
Next up
The demo for The Speedman has been released!
This is a special #ScreenshotSaturday for Ease Collection because I just did a MASSIVE art overhaul, hoping to overhaul the music and bosses next. My pixel art skills are slowly improving, and hopefully I can improve this even further.
Since the Ease Collection DEMO is releasing on December 25th, I want to show off how much the grasslands level in Ease Collection actually improved over lifeless (beyond cursed) void of last year's grassland.
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31
.
Alatus the Moth. Foreshadowing? Probably not, at least for a while. Some more might be coming in the next few weeks or so but don't expect much.
July Devlog (Part 2)
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
Another Ease 6 level sneakpeek
August Devlog
Here is a proper sneak peak of the Swamp level from Ease 1, this level is one of my personal favorites.










2 comments