So basically I made an INI file. Basically, the system I have now saves your frame to the ini file then when you click load it takes your frame from the ini file and puts you into the frame of the level you saved your progress to. Yeah, this is the first Ease game where you can save your progress!
Next up
While waiting for Ease Collection, check out Bimmy: The Black Bull. It is a story-based boss rush game with puzzles, epic music, and tons of secrets created by @MasterGames31
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Another Ease 6 level sneakpeek
Huggy: Ultimate Edition, a collab game between @MasterGames31
and me, is finished! This game takes place during the Ease comics and contains remakes of Huggy 1-2 using the Huggy 3 engine, Huggy 3, and three bonus level packs made with the Huggy 3 engine.
This is a special #ScreenshotSaturday for Ease Collection because I just did a MASSIVE art overhaul, hoping to overhaul the music and bosses next. My pixel art skills are slowly improving, and hopefully I can improve this even further.
Current title screen (Settings box is a placeholder). More gameplay screenshots coming soon.
Based on a superhero created by @Vanouper, "The Speedman" (An adaptation of the original Speedman story) will be coming sometime this spring https://gamejolt.com/games/speedman/890055
Experimenting with a trail effect
Its been so long since I have shown actual gameplay footage or screenshots, so heres a "round" of the new Ease 2 prototype. The game has been redesigned to be more arcade-like, with enemies getting faster/firing projectiles faster every round.
Ok, i'll start an Ease Game Jam. Its going to be running on Itch.io for a week. Unfortunately I don't know how to run it on Gamejolt, i tried. https://itch.io/jam/the-ease-collection-jam. Winning game goes in the collection.
July Devlog (Part 2)










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