
For the past few months, I've been dabbling with watercolors.
I'm not going to explain this.
Next up
Now going through the animation process. This could take a while.
It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.
When drawing a mock-up of a multi-sprite boss, your canvas size can be limited. These gorilla proportions will be adjusted, but it can give you a glimpse into what the final robot will look like.
Welcome to Space.
...not much going on here, is there?
New art!!! I drew the Great Fairy from Zelda Echoes of Wisdom in my style! I'm a HUGE Zelda fan!! #DigitalArt #Fanart #TheLegendOfZelda #TheLegendOfZeldaFanart #Fairy #FairyArt #Art
Crow fanart, from my "Legend of Zelda: A Link to the Past" (LoZ: ALttP) Sprite Redraw project; the game was released on the Super Nintendo Entertainment System (SNES) in 1992 in NA
I didn't want to work on that one boss, so I'm working on the scoring system. Yes, I'm gonna dock points for losing lives.
As for why the old convention level's in the background, it's the easiest level to test.
If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.
I know I should work on that boss, but still...
I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.
Also, you've got an indicator at the top-left if you've got the gun active or not.
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