2 years ago

For the past few months, I've been dabbling with watercolors.

I'm not going to explain this.




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When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Sometimes, inspiration is as simple as thinking of an old game you played once.

In case anyone forgot, robots explode.

So do robot maids.

Deadrock fanart, from my "Legend of Zelda: A Link to the Past" (LoZ: ALttP) Sprite Redraw project; the game was released on the Super Nintendo Entertainment System (SNES) in 1992 in NA

I got the keyboard and gamepad input-changing in here.

Try to keep track of the difference between using strings (for the labels on each key) and using actual variables (how the game interprets inputs).

Buzz Blob fanart, from my "Legend of Zelda: A Link to the Past" (LoZ: ALttP) Sprite Redraw project; the game was released on the Super Nintendo Entertainment System (SNES) in 1992 in NA

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.

"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".

Wizzrobe fanart, from my "Legend of Zelda: A Link to the Past" (LoZ: ALttP) Sprite Redraw project; the game was released on the Super Nintendo Entertainment System (SNES) in 1992 in NA

Due to top-down levels working a little differently, it took me a bit to get motivated to program and animate Pinafore in five directions. (Three of these directions are mirrored for a total of eight.)

Unfortunately, that's the easy part.