
For the past few months, I've been dabbling with watercolors.
I'm not going to explain this.
Next up
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.
If I know what I'm doing, I can flip most of that hand, easily.
The arms are done.
Now, let's see if adding wings is too much...
The release trailer is out!!
1 week until this weird ahh Zelda 1 remake drops. I cant guarantee itll stay around forever knowing the big N but it'll be fun while it lasts!
Watch it here: https://youtu.be/_S0kClRk9Yk?si=DLCUbZ9douKE00MZ
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
New year, new HUD✨
(Black variant will still be available in settings)
I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.
Drawing fingers in perspective is hard, but it'll be worth the effort.
There. The hand is drawn.
...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.
Also, I've added a timer for scoring and convention reasons.
2025 ArtVsArtist
I hope to make a lot more in 2026🎉
Meow.
Tigers are difficult to animate, especially since they have two joints for their hind legs.
Well, it kinda resembles a tiger.










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