For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.
I've decided to reduce the scope of the game. I was aiming for something close to Bastion. It is not realistic for a one-person team. It is doable but, it would take quite some time to get it right. I've shifted the game to a more arcade-like experience.
The game will be a series of short levels with specific challenges in each. That alone has proven quite challenging to make. I'm aiming to have an alpha by the end of the year.
More news soon!
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