Game
Sonic the Hedgehog Project Immortality
4 months ago

Forgot to say. Amy's section of project immortality is probably the shortest section of the entire game. ( Wasn't always going to be like that, however I felt like I revealed too much about the story in the original plan for the section so a lot was cut )




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Out of context image from the start of the Tails part

Fine, here are screenshots from demo 3.

Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards

Did a test animation to see how well I could animate classic sonic

Also a little update to the warning screen ( It now clarifies more of the games content, a majority of which have been in the past demos )

For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1

Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)

Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now

Tomorrow

the announcement is that a teaser trailer for demo 3 has been submitted to the upcoming EXE DIRECT. not quite sure if it will be included, but fingers crossed.

( Also image gives a little bit of what to expect from the teaser )

Some camera angles