Game
The Oblivion
11 years ago

From Lead Dev (thatotherkid)


The game engine is responsible for the performance - we are looking at porting over the game to Unity 5 once the engine is out of Beta so hopefully we can really increase the graphical fidelity and performance. I am currently programming some combat (stealth) mechanics into the game, which will eliminate any need for weapons, the new combat mechanics will include a crosshair and hopefully lock on (for certain weapons). Random deaths have been fixed. The ammo pickup will not be in but there is ways of getting ammo (no spoilers).

-thatotherkid



0 comments

Loading...

Next up

Have a good Boi

What you all think

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Path of Kami, running around the shrine area

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)