Game
The Oblivion
11 years ago

From Lead Dev (thatotherkid)


The game engine is responsible for the performance - we are looking at porting over the game to Unity 5 once the engine is out of Beta so hopefully we can really increase the graphical fidelity and performance. I am currently programming some combat (stealth) mechanics into the game, which will eliminate any need for weapons, the new combat mechanics will include a crosshair and hopefully lock on (for certain weapons). Random deaths have been fixed. The ammo pickup will not be in but there is ways of getting ammo (no spoilers).

-thatotherkid



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I worked so hard to get all four of them to the end safely, but then...

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.