Game
One Night at Freddy Fazbear's

2 months ago

From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.


We did new changes to rebalance the game thanks to our playtesters and the game now could be at its finishing line of production. Im very satisfied with what we got. Need just much better visuals, animations and general optimization.



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Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.

Chica looks different.

Once im done with FNAF 1, gonna take a look what can be done with fnaf 2.

Bloody Nights: Remake page is up! Consider following for future upgrades

Maybe make the game all filtered?

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Looks simple but it was a pretty challenging work to do. Basically morth two cilinders together with correct topology. It was an excercise from a Course. Teaches interesting things. (Not perfectly crafted but i did my best)

No we did not have AI voice in the game. We had our @BaruchBelmont voice actor from Bloody Nights to return to make this new character called Vincent. We tried to make Vincent more menacing and uncanny like voice, ghostly. Turned great BUT

Making it harder for you.

Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?