Game
One Night at Freddy Fazbear's

1 day ago

From what i see, the game is actually very fun at the Hard Mode. While normal night is a welcoming atmosphere and gameplay, hardmode is where all the mechanics truly shine and you literally have to act almost every second at what is going on.


We did new changes to rebalance the game thanks to our playtesters and the game now could be at its finishing line of production. Im very satisfied with what we got. Need just much better visuals, animations and general optimization.



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Game has some interesting glitches, such as foxy who mid running makes a stop for no reason at all and sometimes either they are too fast or alittle slow. I think me and my coder friend, we aint a great team making smooth and bug-free experiences yet.

East Hall camera view remade. Og VS New Finished working on it and i think its perfect this way now. We are getting close to finalizing every camera

PLAYTESTING WENT VERY WELL Some news, game release very soon.

What are your expectations of the game? What could the potential Ending to it when finishing the night?

Its over the Clickteam Limit at the moment. PC with less than 6gb of ram will have great issues. Well, we will try to fix and optimize.

My internet is freaking garbage. HOW can i wait 16 hours to download 3gb of stuff. This is one of the reason game is taking long to make.

Me when trying any competitive online game, or witnessing announcement of another FPS shooter or CallOfDuty. But i hate any online game where you have to play against people.

One Night at Freddy Fazbear's - Main Menu theme by @spacedocker and @kazovsky

Updating Pirates Cove camera. Added some stuff in there and uh, i still i dont like the curtain texture. Gotta rework it.