Loading...
42
Game
Treasure Island 2: It's About Time
5 months ago

fuhckin finally (first character done devlog!!!wow )


after a week of fearing for how much of a headache this could be, as well as an actual headache, this game's first character is finally done! Hallelujah.

In all seriousness, I'm very happy I was finally able to get this bastard done. I can't guarantee that other characters will now be done super quickly, but now that I know how to actually make things function, I doubt other characters will be *as* difficult as setting up the basics. Sorry if some of the new renders I made for him look janky. If nothing else, I at least tried to make them easy to spot.

Now, for PNM's actual mechanic...

He will start from the mascot room and make his way to your office. He always spawns from the same spot and will always take the same route. When he gets in, you need to shut off the camera to the right of your office (aka cam 9) when he's in your room.

However, to make him more than just a simple "shut off the camera" character, I added two little caveats;

A) He will not enter your office until you are in a different time period than him. It won't necessarily matter right now, but when you have other characters yanking you into their time periods, I imagine it'll be a lot noticeable. Other characters will also have this feature.

B) When he *does* enter, if you already have Cam 9 shut off, he'll just... Ignore it, and shut off a different camera instead, denoted with a sound effect. This is mainly to prevent cheesing him by just camping on the entrance, but perhaps you can use it to your advantage?

Whoo, that was a lot. But hey, that's that. It took a good amount of time, but we finally have a proper framework for characters set. Next up is oswald, so I hope to show him off soon. See ya!



1 comment

Loading...

Next up

updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome

So, what's the holdup? Why is it taking so long to figure out the boss fight?

I enjoy how nonstandard they are

I made a modification.

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

@LD01 Proving my love for Pizza Club.

get ready

Picking up speed

41 thanks

Slow start but it is *a* start, so there's that