Game
[Archived] Night Shift at Freddy's 2
9 years ago

Full game released


Night Shift at Freddy’s 2 is out

The NSaF series now has a discord server. I’ll be posting updates, previews, and general information. Come chat! https://discord.gg/JRJpwZK

Important notes

  • This game contains large amounts of flashing lights, if you have epilepsy I highly recommend you do not play. You’ve been warned.

  • The game is made to run in a 4:3 ratio, it looks best that way.

  • The experience can be greatly enhanced with stereo sound.
    Sound isn’t required to play, but it can help you.



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Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

Game.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

It just keeps getting better and better.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.