Game
Some FNaF RPG Thing 4
9 years ago

Fun Facts about SFRT!


As I said in my last news update, I’m doing this. Very soon. But without further adieu, let’s do this!

  1. SFRT was originally going to be Freddy’s MLG Noscoping Simulator. I changed this because Five MLG Nights was already out by the time SFRT came to be, so I changed it.

  2. Originally, SFRT was going to have voice acting. I chose not to because I didn’t know how to do it, and I wanted it to differ from Five Nights at F&^%boys.

  3. Freddy’s “Inhale a gorilla you plastic soda addict” was originally going to be “Inhale a gorilla you plastic meth addict”, which I changed to keep it family friendly.

  4. In SFRT 2, Mangle was originally going to leave the party, similar to Chica in SFRT 1, but was changed due to the fact that I had gotten the full version of RPG Maker VX Ace, so now I could have more than four party members in a party.

  5. In SFRT 2, the Toy Animatronics were originally going to attack Jeremy, and after the battle, T. Chica would defect, and she and Jeremy would fight the other animatronics. I changed this because this was just an idea during the FMNS stage of development, and I had forgotton about it.

  6. You can actually fight Pirate Spookybones with just T. Freddy and Mangle. But both have to be level 20 and have their Ultra Weapons.

  7. The reason Chica left the party in SFRT 1 is because without changing the script, you can only have 4 members in a party in an RPG Maker VX Ace game. If you want an in-game answer, Chica gets fed up with Freddy, so she leaves before anything bad happens.

  8. I’m actually planning a crossover of SFRT and my friend Coguy Lowe’s Five Nights at Fartboy’s. We’re both going to work on the game in equal parts, and I plan to call it Some RPG at Fartboy’s (SRaF if you want to initialize it).

  9. Springtrap was originally going to have a child-like personality, but this is really only seen in parts of the beginning. This is because I’m personally really bad at writing personalities and keeping them consistent.

  10. During the FMNS stage of development, SFRT 3 would have been Springtrap’s MLG Noscoping Simulator. I didn’t do this because….well….I think you know why.

  11. During development for SFRT 2, I was originally not going to work on it. I had learned not to make a sequel right after the original during development for Max’s Adventure Part 2.

  12. Something similar to SFRT 2’s development happened during SFRT 3’s development.

  13. SFRT 3 would originally have been Max’s Adventure Part 3, but I just didn’t feel like working on MA Part 3.

  14. In my opinion, SFRT 3 was the most fun to develop. Since most of the game revolves around one character, and the fact that G. Freddy and Max only have one weapon, I could get straight to developing the fun part.

  15. Ultra Weapons were inspired by FNAFB’s Dragon #$%^&. In fact, the way you get Freddy’s Ultra in SFRT 1 is very similar to the way you get the Dragon #$%^& in FNAFB.

  16. Almost all of my games inclued something about FNaF. The only exception are some of my test projects. If you want a list, here you go.

    • Project 9: B.B is the final boss.

    • Max’s Adventure Part 1: Foxy is a party member.

    • Max’s Adventure Part 2: Foxy is a party member, so is Chica. Freddy and Bonnie also make a cameo.

    • In FNAF….ish (test): Take a wild guess.

    • SFRT series: Wild guess.

  17. Before you fight one of the final bosses in SFRT Final Mix, Mike says, “ohsnap.png”. This is obvious, but I bet you didn’t know that the name was actually a file name. While the final name for the file was “Actor5n@f3teem2”, which is the file containing Max and G. Freddy’s face. But when it was just Max’s face, the file was called “ohsnap.png”.

That’s all the facts I can think of right now, but I’ll edit this in the future if I remember more facts!



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