Now you guys might be wondering why I am doing a post on a game after 2 months and a half that no longer receives updates? Is because I would like to talk about my experience doing it:
Not going to talk about the awful initial release just because I didn't wait enough time, that was in late development and I accept my fault on it, I am going to talk about early to mid development.
If you didn't know, I already wanted to make another NSaW game during the first game development, the thing is that since its original final release was so bad and I felt a bit tired I didn't wanted to do it yet but felt it was going to be necessary (at least for me as I stopped doing The Setsotors which is also important, hi the bois gang) so the prequel game (this game) OFFICIALLY started around the time the Revamp of the first game was almost finished. And to be fair, it wasn't that bad. Yeah, the game isn't that good or groundbreaking (neither the first game nor any other game of mine) it was pretty fun, yeah I had to take short breaks to avoid a burnout and cancel it like MANY of the olds projects and the reason I didn't started NSaW2 development in March 2023.
Really loved when I modelled the map, really enjoyed doing the new characters (especially Jerome) and also when I was putting content during September 2023 to December of said year.
Again, this game is still ass but most important is to have fun doing a project, as long you do it without rush.
(I made this drawing and started to write this post yesterday but PROCRASTIGOD told me to not and here we are)
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