Game
CABIN (2.0 Update)
9 months ago

Future of MotC


I was working on a remake of sorts of this game in UE5, but this game feels more like an RPG Maker game then a Unreal one

I'm currently working on "2.0" and bringing some things I made in the Unreal idea to this version. I want to show them but I also want to keep secrets about the game

The current "1.2.0" version will be it's own download because of changes I'll explain later



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In an update for MZ they remade how their tables work, WHY

Working on more changing camera angles and edited the main big loops camera position

-I will start work on a new Zone very soon, just having trouble thinking of a way to make it and have it play just as good as OGH, not as easy as I thought...

Decided to make the second section's water an actual playable area, I still have Sonic "drown" when going out of the area, just to be safe!

Sonic can only run on water when he's Boosting Decided to add this when I was adding stuff to OGH's second section

After taking a small break I finished up the final area. Still don't know if I'll extend the level or not. But for now this is good.

Redesigned the ending area of Old Green Hill a little HUD close to how it was in older versions New LUT for OGH

Redesigned the Crystal Cave a bit

Actually wasn't liking how the Quickstep section was in shadow I'm tempted to make the sky more blue, even though it's supposed to be morning

Thanks, everyone! I know it's Sonic but this is the most followers I ever had for a project!! I'll post more updates on the game soon, just life kind of in the way and all! Hope all you are still having fun with Old Green Hill!

Found the plants / Rocks I'll be using in the next level!

Supposed to be a different region which is why it's different then Green Hill.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.