I would take this game into a more shin megami tensei direction, where demons converse with the player.
However I would like to make it more varied than shin megami tensei, including on the basis of individual unique encounters with randomly generated assets.
Some of the things a player could do with demons are trade, talk, (power struggle), (open combat), and conditionally activated opportunities.
Next up
Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.
Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.
tentacles, atmosphere, succubus
"bonus" (ha) content
Enemies and Map ideas
Recent gameplay takes
bonus "content" (I use the term loosely) - Demon designs
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Family band complete!
The whole squad is here!
Interested? Follow me!
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