I pushed out a new alpha last night! This version represents the final vision for the project's core, but I'll be refining and polishing it further from here.
Interestingly, the game wasn't initially conceived as a 3D project. I eventually landed on a hybrid approach that I think works really well as a compromise.


Of course, improving the visuals is still a major priority for future updates. Speaking of which, here's a sneak peek at what's coming next:

That's all for this update!
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