4 years ago

Game coding be like.


<!DOCTYPE html>

<html>

<head><title>Simple Game</title></head>

<style>

#score{

background-color: white;

height:50px;

width:140px;

top:10px;

left:540px;

font-size:30px;

}

#board{

position:absolute;

width:5000px;

height:300px;

}

#background{

position:absolute;

width:700px;

height:500px;

}

#ball{

position:absolute;

width:70px;

height:70px;

top: 410px;

left: 300px;

}

#goalie{

position:absolute;

width:100px;

top:200px;

left:300px;

}

#rules{

position:absolute;

top:0px;

left:730px;

}

</style>

<body>

<div id="board">

<img id="background" src="img/background.jpg" />

<img id="ball" src="img/ball.jpg"/>

<img id="goalie" src="img/goalie.jpg"/>

<div id="score" style="position:absolute;" >Score</div>

</div>

<div id="rules" style="position:absolute;" >

<h1>Simple Shooter Game</h1>

<p>On building this simple game I learnt more about how the programming languages HTML5, CSS and JavaScript worked. The rules are stated below<p>

<ul>

<li>jkdsgjs</li>

<li>hfdja</li>

<li>`jeatngdadv</li>

</ul>

<p>Have fun!!</p>

<button onclick="shootLeft()" style="top:400px; left:100px;" type="leftButton">Shoot left</button>

<button onclick="shootRight()" style="top:400px; left:200px;" type="rightButton">Shoot right</button>

<div>

<p id="gameover"></p>

</div>

</div>

<script>

var ball = null;

var x = 1;

var score = 0;

document.getElementById('score').innerHTML = '0';

var animate;

ball = document.getElementById('ball');

function shootLeft(){

var ran = Math.random();

while(parseInt(ball.style.top) != 300){

ball.style.left = parseInt(ball.style.left) - 1 + 'px';

ball.style.top = parseInt(ball.style.top) - 1 + 'px';

animate = setTimeout(shootLeft,20);

}

if(ran<0.3){

score = score + 1;

document.getElementById('score').innerHTML = score;

}

else{

document.getElementById('score').innerHTML = score;

}

x++;

if(x==10){

document.getElementById('gameover').innerHTML = "Game over! You got a score of " + score;

}

ball.style.left = '300px';

ball.style.top = '410px';

}

function shootRight(){

van ran = Math.random();

while(parseInt(ball.style.top != 300){

ball.style.left = parseInt(ball.style.left) + 1 + 'px';

ball.style.top = parseInt(ball.style.top) - 1 + 'px';

animate = setTimeout(shootRight,20);

}

if(ran>0.7){

score = score + 1;

document.getElementById('score').innerHTML = score;

}

else{

document.getElementById('score').innerHTML = score;

}

x++;

if(x==10){

document.getElementById('gameover').innerHTML = "Game over! You got a score of " + score;

}

ball.style.left = '300px';

ball.style.top = '410px';

}

}

</script>

</body>

</html>



0 comments

Loading...

Next up

I got a new idea for a EarthBound/MOTHER fangame cooking up in my head for a couple of weeks now.

Well... Somebody drifted their ship so badly that it flew into an iceberg.

That Zenith Martlet fight took me WAY too long to beat, but I'm glad it's finally over.

Um... What the actual what.

I AM NOT A MORON

Damn... part 2.

Gotta do the other endings next.

bro got so mad

Just got done with chapters 3 and 4 of Deltarune. The game is amazing so far. Can't wait for chapter 5 in 2026 (I finished chapters 1 and 2 on my PlayStation. This is on my laptop.)