The demo showing the games environment is out, the true game is in! The objective of the game is to ascend through 5 decks in an empty spaceship meant to hold a large crew, only to have ceased communication completely with earth. long range scanners found there is a single lifeform onboard, and is confrimed hostile, because the drones send aboard are abruptly destroyed. you have been sent with a motion detector, to find the ships manifest on the 5th deck, and escape. but fist you must get through maintenance, living quarters, engine core, recreation, then the bridge.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
art comission.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I worked so hard to get all four of them to the end safely, but then...
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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