Game
Bloodwrath
25 days ago

Game is sadly in the can (might be taken back out in the future) due to the fact stuff like entity AI and room gen is going to kick my ass with my little coding experience in the GDEV engine.




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So here's a video of the jog animation I pieced together using Sonics spritesheet (credit to The Spriters Resource for holding probably 1000s of spritesheets)

Engine is GameMaker Studio 2

Little look at what I've been up to over the past months / year(s) last I gave any updates.

Got A LOT of Bloodwrath made, more than any previous builds.

It's being made internally among friends, some new additions are planned :)

Announcement from the game's announcements page as well as what needs to be done

Hm, what's this mysterious envelope doing in Bright Hills

Just realised you lads on GameJolt haven't seen anything so

Here's the Death Static effect for when ya die, given I'm the only one doing the programming things will be made pretty slowly - very fast [depends what I'm making]

- Audio from "rooms & doors"

We are under attack!

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).