Yes, I am delaying this game, but it isn’t entirely my fault. It’s partly my fault because when I usually use the computer, I don’t work on this game. And when I do, it’s usually in small bursts. But the other problem is that my brother just got his wisdom teeth out, and he’s been hogging the computer all day, every day. So it isn’t a stretch to say that I’m lucky if I do get to use the computer. And while I do have the map done, I still have to work on one last phantom battle, Act 2, good and bad endings, and most acheivements. But once I finish the last phantom battle, I will allow people to beta test, which is something I was going to do for SFRT 2, but didn’t do. Mainly because the .zip file was over 25 MB, which is the limit for how big an attachment can be for an email. But since I’m sure that the file for SFRT 3 will be a smaller file because it doesn’t contain all the sound effects that SFRT 1/2 did, so people can beta test. Just be a patient pickle, ‘cause we still have a bit of a way to go.
Next up
We are under attack!
"Our work is never over" they said.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Cash Banooca
Coming Soon...
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!
Sonic and Shadow as Pokémons. #Fakemon










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