Yes, I am delaying this game, but it isn’t entirely my fault. It’s partly my fault because when I usually use the computer, I don’t work on this game. And when I do, it’s usually in small bursts. But the other problem is that my brother just got his wisdom teeth out, and he’s been hogging the computer all day, every day. So it isn’t a stretch to say that I’m lucky if I do get to use the computer. And while I do have the map done, I still have to work on one last phantom battle, Act 2, good and bad endings, and most acheivements. But once I finish the last phantom battle, I will allow people to beta test, which is something I was going to do for SFRT 2, but didn’t do. Mainly because the .zip file was over 25 MB, which is the limit for how big an attachment can be for an email. But since I’m sure that the file for SFRT 3 will be a smaller file because it doesn’t contain all the sound effects that SFRT 1/2 did, so people can beta test. Just be a patient pickle, ‘cause we still have a bit of a way to go.
Next up
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
a drawing I did because I was bored😪. But I love how it turned out.😊
it happens
Annie of the stars
Respect (Only TLOZ Players Will Understand)
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg










3 comments