Yes, I am delaying this game, but it isn’t entirely my fault. It’s partly my fault because when I usually use the computer, I don’t work on this game. And when I do, it’s usually in small bursts. But the other problem is that my brother just got his wisdom teeth out, and he’s been hogging the computer all day, every day. So it isn’t a stretch to say that I’m lucky if I do get to use the computer. And while I do have the map done, I still have to work on one last phantom battle, Act 2, good and bad endings, and most acheivements. But once I finish the last phantom battle, I will allow people to beta test, which is something I was going to do for SFRT 2, but didn’t do. Mainly because the .zip file was over 25 MB, which is the limit for how big an attachment can be for an email. But since I’m sure that the file for SFRT 3 will be a smaller file because it doesn’t contain all the sound effects that SFRT 1/2 did, so people can beta test. Just be a patient pickle, ‘cause we still have a bit of a way to go.
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Another house i made long time ago.
Runestones: from concept to in-game model🗿
What you all think
The whole squad is here!
Interested? Follow me!
Levels' maps.
Cash Banooca
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










3 comments