Game
The Return to Bloody Nights VR
4 months ago

Game Narrative/Gameplay Design is questionable. What would you like to see more between these choices?
(For lazy readers - please check pinned comment below!)


We are currently working on refining the overall direction of The Return to Bloody Nights, and I'm concerned about the style it should be associated with regarding game design. While voting won't definitively decide the end result, it will help me make some minor yet important decisions.

@ryptide_official and I are orienting this game experience towards Realism, where there is a realistic portrayal of the game's events, characters, and scenes. However, some aspects we sometimes consider don't fit with this kind of characterization. Take the Shooting Gallery, for instance - it's a cool concept and could work fine, but it's a kid-friendly minigame that seems harmless and doesn't quite fit the overall game atmosphere where gore, scares, and creepy situations are a regular occurrence.

I don't want to discard the Shooting Gallery since I find it to be a really cool minigame, but it seems off if the rest of the game aims for a mature-oriented experience. I'm here to ask if you would be interested in those "Wacky," as I call them, ideas that introduce things like this gallery.

Here are the three types of game design choices we could go for:

  1. Realistic Style: Completely immersive with a more mature narrative that shows gore (not in overwhelming amounts, of course) and realistic situations. There is little humor, and it mostly feels as if the events of the game took place in real life. (Again, this is just the style. Everything shown in the game is completely fiction and does not involve real people.) A good example would be Half-Life: Alyx as a realistic VR game, providing a realistic experience with a dark mood aesthetic.

  2. Stylized: This combines realism with those 'Wacky' design choices. The style mainly looks close to realism but incorporates unrealistic narrative choices, such as more humorous situations and ideas like the Shooting Gallery and Whack-a-Mole. These minigames look like they are taking place outside of the main narrative and, by their design, are kid-friendly. Generally, the game will have elements to entertain the player rather than deliver a realistic story and dark mood.

  3. Teen-Oriented (Classic FNAF): This involves very little gore or scare material, making the game look more like an official FNAF game in its design. Situations depicted are mostly oriented for not-so-mature audiences playing for entertainment and funny scares without delving deeply into the lore and its details. This game design would mostly resemble Help Wanted 1&2 with a simpler gameplay design that doesn't require much effort.

What do you think would fit this game the most? Write down your thoughts in the comments!

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