As I said in a previous post, I've already been working on this in the background, so the game's release days after the page's reveal was imminent.
Fun facts:
Originally, there was going to be a bunch of basement-related stuff. This got scrapped due to being too ambitious.
A second week, which would have doubled the length. The idea wasn't appealing.
Max-mode is beatable. (I've done it)
The game is pretty experimental and short, so that's why it isn't much. It's not supposed to be much.
Since releasing Ever-Sleep and this within a month of each other, I'm going to definitely rest from developing. It's been nonstop work throughout May and June, and I've finally hit my limit.
I'll make occasional posts regarding art, but games are going on the backburner for now.
Dr. Cross
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